![]() I hate being handheld too much in games, I think it’s important to have stress response to situations and that’s the fundamental principle of fail states. "I think dying in games is fine if it’s handled right. "It would have been daft to have a fail state in Esther, but that’s not a given, it’s not something we’d demand or hardwire into our games," Pinchbeck said. ![]() "We were aware of the exploits players learned in Dark Descent and tried to close those loopholes as we found them," thechineseroom's Dan Pinchbeck told Edge.Īs the quick-witted among you have no doubt already released, the closing of exploits implies a much more traditional horror gaming experience that thechineseroom's last game, Dear Esther, which was largely an exploration affair. So do Frictional Games and thechineseroom, and you won't get the chance to do it again in Amnesia: A Machine for Pigs. We know all about how you finished Amnesia: A Dark Descent, you "power gamer", you.
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